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We make fun video games that deliver powerful mental health treatments that keep you coming back to play.

PLAY WELL.
STAY WELL.

WE ARE HERE TO PROVE GAMES CAN BE GOOD FOR YOU.

MIKE WILSON, CO-FOUNDER & CO-CEO OF DEEPWELL

REAL MEDICINE, DONE DIFFERENTLY

Things that are good for us don’t need to be boring. Our game designers keep players engaged, boosting their mental health while having a great time.

MEET PEOPLE WHERE THEY ARE

Addressing a mental health emergency on a global scale requires broad and low-cost accessibility. That’s why we’re meeting people where they already are — on gaming platforms.

NO PRESCRIPTION REQUIRED

As treatment gets more expensive, demand keeps growing. Our over-the-counter games will be accessible at home for a low cost and without a prescription.

THE POWER OF PLAY

Games allow people to organically explore, connect, and progress. Players are primed to improve their score, so why not their mental health?
 

RYAN DOUGLAS, CO-FOUNDER OF DEEPWELL DTX

Therapies can’t just be gamified. The most captivating games must be medicinalized to preserve and enhance their famously compelling nature.

GAME INNOVATION MEETS MEDICAL EXPERTISE

MEDICAL

RYAN DOUGLAS

CO-FOUNDER & CO-CHAIR OF DEEPWELL

A noted expert and innovator in the fields of mental health, artificial intelligence, and surgical robotics, Ryan has been on the frontline of major paradigm shifts in healthcare for 15 years.

26+

patents issued across robotics, AI, and medical applications

30+

commercialized medical devices

GAMING

MIKE WILSON

CO-FOUNDER & CEO OF DEEPWELL

One of the most prolific executive producers in the history of the games industry, Mike has been a part of bringing more than 100 games to market with more than 20 original million-unit sellers.

100+

games brought to market

80MM+

original global unit sales

MEDIA HITS

Mashable: The startup that hopes your doctor may one day prescribe you a video game

Friday, November 11, 2022

Fortune: Here’s how the pandemic-fueled surge in gaming is reshaping our understanding of its effects on mental health

Wednesday, August 10, 2022

Fast Company: This startup is using video games to treat health conditions

Wednesday, March 16, 2022

TechCrunch: DeepWell wants to make gaming a bigger part of mental health treatment and self-care

Tuesday, March 15, 2022

VentureBeat: DeepWell will publish games with therapeutic value

Tuesday, March 15, 2022

Engadget: DeepWell DTx is a therapy-focused game studio from the co-founder of Devolver

Tuesday, March 15, 2022

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